![]() ![]() Lumo (Finnish for “enchantment”) isn’t a remake of those classic 8-bit games. If only I’d kept those scribbled room ideas from when I was a kid, though… So when the opportunity to make my own game came around - spurred on by Ste Pickford, co-developer of some of the best isometric games ever made - it seemed like too good an idea to pass up! It had a massive effect on 10-year-old me, so much so that I used to scribble down ideas for new rooms on paper! In a sense, it started me down the path of becoming a game developer. One of these games, Head Over Heels, was the first game that I ever owned. In fact, the isometric craze spawned some stone cold classics - games that are fondly remembered to this day: Knight Lore, Head Over Heels, Amaurote, Chimera, Solstice & Equinox, to name just a few! Simple stuff by today’s standards, but massively popular and often stunning to look at back then. You’d explore their worlds room by room, completing the odd puzzle along the way and engaging in some proto-platforming gameplay. Well, I’m glad you asked! Back in the mid 80s - when computers made beeping sounds and color TVs were wheeled into your home - 3D was a bit tricky, so clever programmers used to fake it using isometric projection. “Isometric arcade adventure game? What’s that, then?” Lumo is an isometric arcade adventure game that’s coming soon to PS4 and PS Vita. Hello there! I’m Gareth Noyce, the developer of Lumo. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |